Muslim Youth Basketball League   
Official's Rights:


When the referee blows the whistle and signals for the game clock to be stopped, and has knowledge that time has elapsed before the game clock stopped, the referee can instruct the official timer to put the correct time on the game clock.
  • The officials shall make the final decision when there is doubt as to whether a score was made within the game-clock.
  • Officials can confirm or discuss league rules with Admins, however Admins DO NOT have the right to overturn any decisions of referees.

Game Length:


Games shall consist of two 20 minute halves with a halftime intermission of two minutes.
  • The clock will run non-stop until the last two minutes of each half and last minute of overtime.
  • There is no clock for the sudden death overtime (first team to 5 points wins).
  • During the last two minutes of each half, the clock will stop for free throws, dead balls, and made field goals.
  • After Regulation, there is a one-minute intermission and overtime shall be two minutes in length. The clock will stop for the last one minute of overtime only. After the first overtime, teams will play sudden death to 5 points.
Begin Clock:

  • For jump balls (start of 1st half and start of overtime), the game clock starts when the ball is legally touched.
  • When a free throw is not successful, the game clock shall be started when the ball is legally touched by or touches a player on the playing court (Only applies to last 2 minutes of each half or last 1 minute of overtime).
  • When play is resumed by a throw-in, the game clock shall be started when the ball is legally touched by or touches a player on the playing court (Only applies to last 2 minutes of each half or last 1 minute of overtime).
Stop Clock:

  • Last 2 minutes of each half
  • Last 1 minute of overtimes
  • No clock for Sudden Death Overtime (first team to 5 points wins)
  • When an official stops play:
    • For injury, loss of a contact lens, etc
    • To confer with the scorers or clock operator.
    • During a team time-out.
    • For any emergency
Beginning Halves and Overtime:

  • The first half and overtime shall start with a jump ball.
  • To start the second half, offense shall be granted to the team favored with the possession arrow at the end of the first half.
  • At the beginning of the second half, the ball will be inbounded at half court. The inbounding team can use the backcourt to inbound - it will not result in a backcourt violation.
  • In the event of an overtime, team fouls will carry over to the extra period (i.e. if a team has 5 fouls at end of regulation, it begins the overtime period with 5 team fouls).

Ceiling Beam Rule:

  • If an offensive team's shot/pass hits the ceiling beam (whether during the shot attempt or after a high bounce from the rim/backboard), the play will be deemed a turnover and possession will be awarded to the defense.
  • If a loose ball hits the ceiling beam, the possession will be determined by the alternating-possession arrow rule.
Timeouts:

  • Either team can call timeout when it is on offense or when the play is dead (dead-ball, free-throws, etc).
  • Only players on the court can call timeouts.
  • Player's on the bench may not call a timeout at any time during the game.
  • There will be (2) 30 second timeouts given to each team for each half.
  • For each overtime, each team shall be entitled to (1) 30 second timeout.
  • Timeouts cannot be carried from 1st half to 2nd half or 2nd half to overtime.
  • Excessive timeout: When a player asks for a timeout and the team no longer has any, the team (not player) will be charged with a technical foul. The opposing team takes two free throws and gains possession.
  • Timeouts will not be granted when an airborne player's momentum carries him out of bounds or into the backcourt. Airborne is defined as both feet in the air. Thus, timeouts will be granted if a player still has at least one foot on the ground.
  • Out of a timeout, the ball can be advanced to half-court only during the last 2 minutes of regulation or at any point during the overtime. The inbounding team can use the backcourt to inbound - it will not result in a backcourt violation.
  • If a timeout is taken at any other point in the game, the ball must be inbounded where the timeout was taken.
Free Throws:

Positions during Free Throw Attempt:

  • After allowing reasonable time for players to take their positions, the official shall put the ball in play by giving the ball to the free-thrower.
  • A maximum of six players (four opponents of the free-thrower and two teammates of the free-thrower) shall be permitted on the free-throw lane during a free throw. All other players shall be behind the free-throw line extended and behind the three-point field-goal line.
  • The first space on each side of the lane shall remain empty. The second space is designated for an opponent of the free-thrower. The third lane space on each side of the lane is designated for a teammate of the free-thrower. The fourth available space on each side of the lane is designated for an opponent of the free-thrower. The 2 spaces directly under the basket shall remain vacant.
  • The free-throw shall be attempted within 10 seconds after the ball has been placed at the disposal of the free-thrower.
  • The free throw(s) that were to be attempted by the offended player shall be attempted by that players substitute when the offended player must withdraw because of injury.
Violations:

  • The free-thrower shall not cross the free-throw line with either foot until the ball strikes the rim or backboard.
  • Players occupying any of the legal marked lane spaces on each side of the lane may not cross the lane-space boundary until the free-thrower has released the ball.
  • Players not in a legally marked lane space shall remain behind the three-point line until the ball strikes the rim or backboard.
Violation Penalties:

  • When a violation is by the free-thrower or the free-thrower's teammate only, no point shall be scored by that free throw. The ball shall become dead when the violation occurs and the opposing team shall be awarded the possession of the ball.
  • When a violation is by the free-thrower's opponent only:
  • a. When the try is successful, the goal shall count and the violation shall be disregarded
  • b. When the try is not successful, the free-thrower may attempt the free-throw again.
  • When a violation is by the free-thrower's team only, no point shall be scored, and play shall be resumed by awarding the ball to the other team.
  • When there is a simultaneous violation by each team, the ball shall become dead, no point will be scored, and possession will be determined by possession-arrow.
  • For one-and-ones, or the final shot of sequential free throws: unsuccessful free throws must hit at least the rim, or it is a violation.
Substitutions:

  • A substitute must report to the scorers table to enter the game.
  • After notifying the official scorer, the player may only enter the game during a dead ball: referees whistle, free throw, time-out, jump-ball, and out of bounds.
  • On automatic two-shot free-throws, a substitute may enter the game only after the first free throw and not prior to the two free throws.
Violations:

  • 3-second Violation: A player shall not be permitted to have any part of his or her body remain in the three-second lane for more than three consecutive seconds while the ball is in control of that players team in his or her front court.
  • 10-second Violation: Players must bring up the ball past half court before 10 seconds expire. If not, they will lose possession of the ball.
  • 5-second Violation: Players have 5 seconds to inbound the ball. If not, they will lose possession of the ball.
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